"Does the neo-noir genre continue to follow the representations of the classic film noir genre, with particular reference to ‘Sin City’ (2005)"


Sunday 30 September 2007

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Sunday 23 September 2007

Sin City - Media Representations

Representation

Who is being represented?


Both men and women are being represented in ‘Sin City’ (2005).

In what way?

Men - Powerful, dominant
Women - Subordinate to men, devolved power where by men allow women to have power.

Why is the subject being represented in this way?

Men are represented in this way to maintain the patriarchal society even within a fictional world.

Women are given some power and can represented in this way to reflect feminism although the fact that women are only given power because men don’t want it must be considered.

Is the representation fair and accurate?

The representation of women within the film is neither fair nor accurate, with most women, if not all, are being represented as prostitutes or promiscuous femme fatals.

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Media Languages and Forms

What are the non-verbal structures of meaning in the text (e.g. gesture, facial expression, positional communication, clothing, props etc)?

Within the film, men wear long trench coats, some leather and very comic influenced clothing that is used as ‘Sin City’ (2005) is actually a translation from a comic book to a film, rather than an adaptation. This is clear as the original comic book was used as a storyboard, as well as there being no screenwriter.

Facial expressions are highlighted with the use of colour, as eyes and faces are highlighted using editing to emphasise expression. Additionally, shadows move across the actor’s faces digitally to add a comic dimension to their expressions.

What is the significance of mise-en-scene/sets/settings?

Sin City is one of the first films to be shot almost completely on a digital backlot. The film used Sony HDC-950 high-definition digital cameras instead of normal cameras. The actors had to work in front of a green screen so the digital effects could be added in postproduction.

The settings were made to re-create ‘Basin City’ which allows the audience to be able to visually see and understand the comic book city.

What work is being done by the sound track/commentary/language of the text?

A voice over is used to demonstrate the characters thoughts and feelings at the time as the camera follows the character, he or she explains what is happening and why.

What are the dominant images and iconography, and what is their relevance to the major themes of the text?

By having Sin City in monochrome (black and white) this allows the film to easily be categorized within the neo-noir genre. Furthermore, the opening scene uses the classic film noir iconography of a male detective in a trilby (hat) and trench coat.

What sound and visual techniques are used to convey meaning (e.g. camera positioning, editing; the ways that images and sounds are combined to convey meaning)?

Shots of characters at a high-angle put the audience in a lower status to the actual character. Therefore the director forces the audience to become the villain rather than the hero.

The use of chiaroscuro lighting also allows the director to convey meaning through facial expressions; the use of closes-ups further reinforces this idea. The director also uses colour in certain scenes this visual technique allows him to emphases characters and shows their importance within the narrative at a certain time.

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Narrative

How is the narrative organised and structured?

Sin City is structured as having 3 stories within one film. All three stories intertwine subverting Todorov’s narrative structure theory.

How is the audience positioned in relation to the narrative?

The audience are forced to identify with the heroes in each story/chapter as they narrate the story.

How are characters delineated? What is their narrative function? How are heroes and villains created?

Hero’s and villains are created as once the audience follow a particular character around, for instance Marv, the audience learn to understand him through his voice over and through his actions. Which means that when the audience see characters such as Kevin fighting with Marv, they can immediately recognize who is the villain.

What techniques of identification and alienation are employed?

An important scene, which creates identification, is where Marv is driving alone at night by himself. This allows the audience to understand his feelings and to create a link with themselves and Marv. Additionally, the fact that Marv is usually by himself and helps out other people allows an ideology of alienation from others.


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Genre

To which genre does the text belong?

Neo-noir.

What are the major generic conventions within the text?

Murder or a crime is the key element of almost all film-noir/neo-noir films. The proppian hero takes out an investigation in all film-noir/neo-noir films.

What are the major iconographic features of the text?

Chiaroscuro lighting, guns, crime, detectives and smoking cigarettes.

What are the major generic themes?

Crime and murder.

To what extent are the characters generically determined?

The characters are set out generically, as the detective is identified rather easily as well as the femme fatals as others are.

To what extent are the audience’s generic expectations of the text fulfilled or cheated by the text? Does the text conform to the characteristics of the genre, or does it treat them playfully or ironically?

The generic expectations are fulfilled as the detective is rugged, very manly and saves women time and time again. This ideology is expected and fulfilled.

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Media Institutions

What is the institutional source of the text?

Dimension films

In what ways has the text been influenced or shaped by the institution, which produced it?

They’re known for their violent and gritty films, which mean they would be expected to have fictional world based movies.

Is the source a public service or commercial institution? What difference does this make to the text?

A commercial institution would mean that they don’t have to conserve what they show and a mass appeal isn’t necessary.

Who owns and controls the institution concerned and does this matter?

The Weinstein brothers own this institution and as they own Miramax, it means that an Art-house style movie was bound to be produced by this institution.

How has the text been distributed?

MGM distribute films as of March 2006.

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Media Audiences

To whom is the text addressed? What is the target audience?

What assumptions about the audience’s characteristics are implicit within the text?

What assumptions about the audience are implicit in the text’s scheduling or positioning?

In what conditions is the audience likely to receive the text? Does this impact upon the formal characteristics of the text?

What do you know or can you assume about the likely size and constituency of the audience?

What are the probable and possible audience readings of the text?

How do you, as an audience member, read and evaluate the text? To what extent is your reading and evaluation influenced by your age, gender, background etc?

Monday 10 September 2007

Comparison - Similarities and Differences

Film noir of the classic period were modestly budgeted features without major stars, in which writers, directors, cinematographers, and other craftsmen found themselves relatively free from the typical big-picture constraints. Where as in comparison to the modern Neo-Noir genre, large budgets are used to create the film noir genre graphical effects. In addition to large budgets, Neo-Noir goes againest conventions, where by 'Sin city' (2005) employs many star actors such as Bruce Willis, Clive Owen, Elijah Wood and Jessica Alba.

'Out of the Past' (1947) and 'Sin City' (2005) share many of the genre's conventions which include a cynical private detective as the protagonist, a femme fetale, multiple flashbacks with voiceover narration, dramatic chiaroscuro lighting and provocative banter.

Sin City Trailer



I found the trailer to Sin City.. enjoy! :|

The Man Who Shot Sin City Article


I found this article on: http://www.wired.com/wired/archive/13.04/sincity.html?pg=2&topic=sincity&topic_set=


Bold = MIGRAIN
Italic = Wider Context

The Man Who Shot Sin City

How Robert Rodriguez, the one-man digital army behind El Mariachi and Spy Kids, brought an "unfilmable" cult comic to the big screen.

By Brian Ashcraft

For years, one of the biggest gets in Hollywood was the movie rights to the graphic novel series Sin City. Penned from 1991 to 2000 by Frank Miller, whose The Dark Knight Returns resurrected the Batman franchise, Sin City was emblematic of a new generation of comics that replaced the candy-colored superhero with an angst-ridden antihero. Sin City's hardnosed dialog (N), cinematic compositions (M), and kinetic violence (G) evoked classic Warner Bros (I). crime films (G) more than Marvel's men in tights. Handsome movie offers followed, but Miller didn't bite. He'd been burned by the studio system before: In 1990, he lost control of his script for RoboCop 2 and was less than pleased with the onscreen result. He told friends that it just wasn't possible to make a live-action version of Sin City.

When Miller got a call from Robert Rodriguez, A young director known for innovative, inexpensive genre pictures like Desperado and highly technical box office darlings like Spy Kids, Rodriguez made Miller a simple offer: Come to Texas and shoot with me for a day. If you like what you see, we'll make a deal. If not, the short film is yours to keep. Miller watched as actors Josh Hartnett and Marley Shelton performed a scene straight from "The Customer Is Always Right," a decade-old short story in the Sin City series. After the shoot, Rodriguez cut the footage in his editing bay, laid down a few special effects, and added music - all that same day. Miller was floored “You don't put Josh Hartnett in a test," he says. "I just dove in." They sealed the deal, with Miller named as codirector. That three-minute short became the opening scene of the movie Sin City, set to hit theaters April 1.

El Mariachi which he wrote, directed, edited, photographed, and scored for a mere $7,000. Originally intended for the Spanish straight-to-video market, the movie was picked up for distribution by Columbia Pictures (I) in 1992 and went on to win the Audience Award at the 1993 Sundance Film Festival; it was the lowest-budget film (E) ever released by a major studio.

With his own Sony HD cameras, a Discreet visual effects system, four Avid digital editing machines, and XSI animation modeling software (E), Rodriguez can make truly independent films - and for less money than traditional Hollywood directors. "It's like going back to the old video days," Rodriguez says, "when you could run around in your backyard and shoot a movie." Rodriguez is the first filmmaker since Lucas who's had the confidence and skills to work outside the studio system yet still produce big-budget, effects-laden pictures.(H)

That kind of freedom doesn't come without consequences. A week before Sin City began shooting, the Directors Guild of America (I) called to inform Rodriguez that he and Miller couldn't be listed as codirectors in the movie's credits. It would be a violation of DGA rules. Rodriguez was stunned when the DGA threatened to shut down production. Rather than dump Miller, Rodriguez resigned from the guild.

"Having finished the Spy Kids series," Rodriguez says, "I was looking for a good effects challenge." That's what led him to Miller's Sin City. The series takes readers on an eye-popping tour of an underworld packed with tough cops, femme fatales (R), and seedy lowlifes (N). "The stories were great," he says, "but what grabbed you was the look." Miller's black-and-white chiaroscuro style reflects (M) an artist raised on pulp fiction and old crime movies (G). Every scene takes place at night or in some back alley.

There are absolutely no midtones in the graphic novels, a trait that makes them especially problematic to portray on celluloid. "This movie wouldn't even be possible if I shot it on film," Rodriguez says, explaining how difficult it is to capture pure black and white on camera. His workaround: Shoot the actors against a green screen and add most of the backgrounds digitally in postproduction ("All of the guns and cars are real," Miller points out). Even small details like Sin City's signature "white blood" proved to be an effects challenge. Regular movie blood didn't cut it. Instead, the crew used fluorescent red liquid and hit it with a black light. This allowed Rodriguez to turn the blood "white" in postproduction. Likewise, the novel's few splashes of color proved troublesome. Yellow and green react with green screens, causing color to spill into the background and making them impossible to separate. So during shooting Rodriguez painted the villain, Yellow Bastard, blue - and then colored him yellow in post.

As Rodriguez refines the tools of digital filmmaking - and the liberty that comes with them - others are slow to follow. Rodriguez persuaded his pal Quentin Tarantino to direct a scene in the movie. For Sin City, Tarantino filmed a self-contained segment at Troublemaker (Rodriguez own studio) and learned that high tech means low stress. Rodriguez explains: "Quentin did a scene where the actors are in a car and it's raining. Instead of worrying about all that stuff, the car and the rain were added later, and he could just get the performance." Tarantino now says he'll shoot his own digital feature.